Sheet 2: Edits on this board consist of Johnny just having one expression on the glass scene rather than having him giggling. Instead of a high angle on frame 3, it has been changed to a medium shot which works better with merging with the last few frames that are also in a medium shot. I think for the target audience this is more suitable as it is simpler for the viewer to understand the direction of movement. Frame 6 needs to be flipped so that he looks directly at the tree, however this may change to him just looking up at the tree instead of looking up over his shoulder.
Sheet 3: Frame 3 needs to be cut out so that the main movement of Frame 2 can have a longer duration, showing the follow through of the Cake Man falling through the roof of the cake stand. I designed the storyboards to show the beginning of the fall and the aftermath, as I wasn't sure if animating the actual crash from the tree into the stand would be difficult to animate, however I didn't realise how difficult the way I had planned the storyboards with portraying this action would be as well to animate. I think this decision works well as it can all be within the same shot and we would then be able to use the puppet tool to move his legs in After Effects. Along with these changes frame 4 has been cut as there is no need with the new shot that we have made. Frame 6 has been cut out with the use of the audio recording as there is no need for this coughing sequence, we both agreed that it would follow more smoothly to the next scene without this frame, which would still show his personality.
Sheet 4 and 5: The only changes for these boards are the gestures for Cake man as he talks to Johnny and how he would continue to talk in sheet 5 right after “Say! How about~” and as well as moving Johnny to be in the same position as through the ages sequences in frame 4 before this sequence begins. This would work better with frame 5 being cut as well as I originally drew him turning at the bottom of the screen before walking into the position he would stay in through the next couple of scenes.
Sheet 6: Possibly changing Johnny’s reaction depending on time.
Sheet 9: The first 2 frames will absorb the same medium shots as the last frames of sheet 8 with the ‘piece of cake’ pun. The high angles work with the sponge falling out of the sky however with lack of time the perspectives would be a challenge. However this change of shot will still work well as long as Johnny turns to look to his side instead of looking up; the sponge would enter from the left side of the frame much like the running sequence following this.
Sheet 10: The perspective of Johnny will turn slightly into a ¾ pose so that it is not a front view.
Sheet 11: Cutting a few of the frames in-between the first and the last frames so that the action of the Cake Man grabbing Johnny’s cheeks happens faster.
Sheet 12: Frame 2 has been cut out to merge straight to frame 3, with the possibility of the prancing twirls of the Cake Man being cut due to lack of time.
Sheet 13: Frame 3 will continue to frame 5 and 6 as don’t need to show the Cake Man in the background still talking and prancing as Johnny is purposefully leaving the Cake Man to talk to himself.
Sheet 14: The shots are going to be changed to a long shot so that the walk cycle will merge straight into the frames on this sheet rather than cutting directly to a medium view of the cart. As well as the Ice Cream Man appearing instantly rather than being a mysterious figure before which.
I believe this changes work well as it allows more time for important gags and scenes to have a longer duration, as when putting the animatic together felt that the ending with the cake man was rushed, and I felt that I may have forgotten in some parts that the target audience needs simple scenes and animation, so the use of varying perspective was not needed. I believe these changes work well as it allows more time for important gags and scenes to have a longer duration, as when putting the animatic together felt that the ending with the cake man was rushed, and I felt that I may have forgotten in some parts that the target audience needs simple scenes and animation, so the use of varying perspective was not needed. This module has helped me with the consideration of angle and perspective within storyboards as before I had only drawn storyboards that were for an older audience that needed different angles and perspective to enhance the visuals, so translating this form of visual narration into one with a younger audience was difficult, as I love adding different angles to the imagery.