During the Animation Skills session on Monday, I discovered the 12 disciplines of animation, in which are used to create a high quality animations.I learnt about the anticipation rule before an action is made, for example, if you were to throw a ball you would first put your arm back before moving your arm forward to throw the ball.
This small movement before the action makes the animation flow and more life like in a sense through the attention to details. The anticipation rule goes well with the "slow in and slow out" and "Arc" rule. The slow in and slow out rule helps to make the animation feel more real with the movement of a character, through how the process softens the motion by adding less or more drawings to the piece; Fewer drawings makes action faster, more drawings makes the action slower.
The arc rule makes the animation flow giving the suggestion of a natural movement, through the mechanics of motion with in the human figure as well as the animal structure. When using Arc like shapes to move limbs on characters, it helps to remember that the movement comes from a pivot, and will move in one arc direction.
|Moving an arm|
Using the arc and the "stretch and squash" rule, I animated a ball bouncing through the use of a flipbook.
The stretch and squash rule applies to an object that is soft and pliable, such as a ball. To make the ball move, I needed to elongate the object as it falls to the floor and squash the shape when it hits the floor, in which the ball will then spring back into shape and repeat the format of the stretch and squash. By using the flipbook for the image to animate, I was able to quickly change or remove any image that made the action move slow.
|Flipbook: bouncing a ball|
I enjoyed animating the ball as it gave me a basic guide line to animate other objects in different moments via the flipbook.