However I wanted to try and make the body slightly squarer and less round, to match a more cartoony style so I decided to experiment with both making the apple from a sphere and a cube shape. I found that using the 'insert edge loops' to a polygon makes it easier to create a contour, after I added these I then used the face selection to translate parts of the object.
Creating the apple using a sphere, made it easier to make the top and the bottom of the apple, however I tried to manipulate the faces on the body of the sphere by adding endless amounts of edge loops and I could not stop some parts of the apple looking pointed. I deleted a few vertex points, thinking it could possibly make the side smoother much like when you delete points from the pen tool path in photoshop however this left gaps in the shape and did not solve the problem.
|Making the apple from a sphere shape - selecting faces and moving |
the faces down with the translate tool
|Another apple attempt with a sphere polygon - rotating the edges|
to gain a smoother curve
|Creating the apple shape from a square - selecting faces to decrease in size|
I found that trying to make the apple from a square I was starting to create a contoured yet spare body, however I couldn't create a rounded top or bottom of the apple well enough. I tried to bend and rotate some of the edges and faces but I still could not make the surface more rounded. I considered using a cylindrical polygon, however after making a mug in Maya I knew that I would not get a smooth connection between the circular top and bottom of the cylinder with the main body.
|Evolution of the apple - the previous attempts and the final apple|
I finally created my apple shape by only manipulating the top and bottom of the sphere and slightly moving these faces down to keep the apple contoured and I managed to make the apple look slightly cartoony with the colour addition. In the colour attributes, I changed the spectral colour to a light green which contrasted well with the apple. I added shadows to the apple by using the render, Mental Ray, this render shows the highlights, reflectivity and shadows of the object in its surroundings.
|Final rendered apple|