|Moving the centre faces down to create the inside of the mug|
|Using the non linear bend deformer to create the handle|
|Parts of the mug|
I added colour by selecting and right clicking on the polygon and choosing assign new material, and then choosing shader from the menu. You can also click on the render shelf and choose the premade shaders from there. On the attributes menu, you can change the colour or add a texture to the polygon. I added the texture by clicking the checkered box next to the colour slider, and chose the texture from the menu that followed. I chose the wood texture for the table and was able to change the size and thickness of the grains through the attributes menu.
|Adding a texture|
|Changing the grain of the wood|
|Final rendered image|