Before starting to create the model, I was first set the task to make one object turn into another. I decided to make an apple into a pear, however it took alot of trial and error to think of a sequence that would work with just 12 pieces. I decided to work with a sequence which would seem to squash and then stretch back into the final shape, the pear. I really enjoyed this task but it made me realise that I need practice with smoothing out the plasticine as I could it difficult to keep the plasticine smooth as I was shaping the design. To solve this problem when I begin to create the model I could use a pen or one of the tools to smooth the plasticine.
I added the milliput to the hands, feet, head and parts of the legs and arms to ensure that the joints would only move. I added milliput in the head so that it would be easier to create the shape of the head when adding the plasticine.
I then drew sketches and designs of how I would want the model to look like. At first I wanted to create a model that looked like a character from my Tale in the Sting brief however I made the hips of the armature too wide and as I was adding the plasticine I realised that wouldn't be able to cover this up and the armature would have to be a female character.
I designed a simple character with simple clothes but with the room to add detail to the clothing such as pockets and patches, with laces on the shoes. I felt that this design would work well with the armature, and the face would be easy to create as well with the small detail tools.
Before I added plasticine to the model, I first made a stand for the model to be fixed to with wire, this aided the process of the modelling as I was able to turn the model without having to place the character down as it was always suspended.
Before I added plasticine to the model, I first made a stand for the model to be fixed to with wire, this aided the process of the modelling as I was able to turn the model without having to place the character down as it was always suspended.
Unfortunately I realised that I had used too much milliput for the models hands meaning that I wouldn't be able to add fingers and the character would have to have mitten like hands. To solve this problem in the future, I know to add the minimal amount of milliput to make sure that there would be enough room to add to the joints.
I after adding the basis for the character design on the model, I started to add detail to the model by adding shoe laces, pockets and a patch on the dungarees. Unfortunately I couldn't add the milliput eyes, as I had made the milliput fill for the head too big meaning the eyes would stick out too much from the head. To solve this problem in the future I know to add less milliput to allow further developments and additions to the model.
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